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	<title>RK Creative Soultions</title>
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	<link>http://www.rkcreativesolutions.com</link>
	<description>Welcome to Creative Solutions! I am 27 year old multimedia specialist that lives in Massachusetts. Please check out some of my work. I am always looking for new and exciting projects... &#34;To every problem, there is a creative solution&#34;</description>
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		<title>Portfolio redesign in the works</title>
		<link>http://www.rkcreativesolutions.com/2012/02/portfolio-redesign-in-the-works/</link>
		<comments>http://www.rkcreativesolutions.com/2012/02/portfolio-redesign-in-the-works/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 03:27:17 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=128</guid>
		<description><![CDATA[I am currently working on redesigning my portfolio. In the mean time, check out what I have here. It is only slightly out of date. I&#8217;ve been very busy with my current project, so I haven&#8217;t had time to maintain the site. Things are starting to open up now though, so expect to see new [...]]]></description>
			<content:encoded><![CDATA[<p>I am currently working on redesigning my portfolio. In the mean time, check out what I have here. It is only slightly out of date. I&#8217;ve been very busy with my current project, so I haven&#8217;t had time to maintain the site. Things are starting to open up now though, so expect to see new changes rolling out soon.</p>
<p>RK</p>
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		<title>Friendesha Media Inc.</title>
		<link>http://www.rkcreativesolutions.com/2012/02/friendesha-media-inc/</link>
		<comments>http://www.rkcreativesolutions.com/2012/02/friendesha-media-inc/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 02:36:50 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Buddypress]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[SQL]]></category>
		<category><![CDATA[Video Production]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=96</guid>
		<description><![CDATA[Friendesha.com is a start-up project I am working on. It&#8217;s a positive energy based social network and good news source, built on WordPress and Buddypress, as well as a few other third party plugins. Designed the logo and line of merchandise, album artwork, as well as all other graphics. Worked on a project we call [...]]]></description>
			<content:encoded><![CDATA[<p>Friendesha.com is a start-up project I am working on. It&#8217;s a positive energy based social network and good news source, built on WordPress and Buddypress, as well as a few other third party plugins. Designed the logo and line of merchandise, album artwork, as well as all other graphics. Worked on a project we call PosiTV, filming good news, events, and making commercials for 3rd party businesses. I am still working on this project, I&#8217;ll post updates here as things progress.</p>
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		<title>iPhone 4, iPad ushering in sea change in gaming</title>
		<link>http://www.rkcreativesolutions.com/2010/06/iphone-4-ipad-ushering-in-sea-change-in-gaming/</link>
		<comments>http://www.rkcreativesolutions.com/2010/06/iphone-4-ipad-ushering-in-sea-change-in-gaming/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 17:27:46 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=94</guid>
		<description><![CDATA[One of the clear winners to emerge from Steve Jobs&#8217; formal unveiling of the iPhone 4 Monday was the game development community. With major new features like a gyroscope, a better screen, a better antenna and a better camera, developers have a slew of new tools to use in making their games. Yet at the [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>One of the clear winners to emerge from Steve Jobs&#8217; <a href="http://www.cnet.com/apple-iphone.html">formal unveiling of the  iPhone 4</a> Monday was the game development community. With major new  features like a gyroscope, a better screen, a better antenna and a  better camera, developers have a slew of new tools to use in making  their games.</p>
<p>Yet at the same time, the release of the <a href="http://www.cnet.com/apple-ipad/">iPad</a> has also opened up what amounts to a major new platform for games. Many  people are using it more like a computer than an <a href="http://www.cnet.com/apple-iphone.html">iPhone </a>and that means that developers can take advantage of users&#8217; longer  sessions with it. And that means more money.</p>
<div><img class="alignleft" style="margin: 10px;" src="http://i.i.com.com/cnwk.1d/i/tim//2010/06/08/IMG_4279_2_270x405.jpg" alt="" width="270" height="405" />Ngmoco CEO Neil Young.</p>
</div>
<p>One company seemingly very well poised to leverage these new dynamics is  Ngmoco, one of the largest makers of iPhone and iPad games, and the  developer of hit titles like Rolando, Word Fu, and Topple.</p>
<p>At Ngmoco&#8217;s helm is <a href="http://news.cnet.com/Electronic-Arts-Spielberg-connection/2008-1043_3-6071471.html">Neil  Young</a>, the former head of Electronic Arts&#8217; Los Angeles studio.  Young left EA in 2008 to form Ngmoco and quickly hauled in $40 million  in funding from A-list VCs including Kleiner Perkins Caufied &amp;  Byers.</p>
<p>On Tuesday, with the dust from Jobs&#8217; keynote still settling, Young sat  down for a <a href="http://news.cnet.com/1770-5_3-0.html?query=%2245+Minutes+on+IM%22&amp;searchtype=news">45  Minutes on IM</a> interview and talked about what Apple&#8217;s hot new  device means for the industry and for companies like his, and what he  sees happening to the larger iOS platform over the next year or so.</p>
<p><strong> Q: Welcome to 45 minutes on IM. Let&#8217;s start with the obvious question:  What&#8217;s your take on the iPhone 4? I know it&#8217;s a broad question, but I&#8217;m  hopeful you have a strong opinion. </strong><br />
Neil Young: I do have a strong opinion. I think that Apple took a big  leap forward with the iPhone 4 over the 3GS.</p>
<p><strong> How so? </strong><br />
Young: If you think about the iPhone lineup, it&#8217;s really been pretty  incremental structurally. This feels like the third major revision (2G,  3G, and 4). It has a new chipset, a new screen. A new antenna. And a new  camera. All are meaningful upgrades.</p>
<p><strong> Do you see that as linear advancement, or as a more exponential  change. </strong><br />
Young: I see it as being a foundational change that will look  incremental on the surface but is a new platform that they can scale on  top of.</p>
<p><strong> If the platform scales like you&#8217;re imagining, what would be some  directions it might go? </strong><br />
Young: Well, that would be speculation on my part, but I think that a  gyroscope-enabled, touch-sensitive device with a screen would make a  wonderful interface for television and gaming on television. It wasn&#8217;t  called the iPhone 4G either. Just the iPhone 4.</p>
<p><strong> What does that distinction say to you? </strong><br />
Young: Steve Jobs was at pains in his keynote to point out that the  device is capable of downstream and upstream rates higher than the  current network can deliver. I bet they tack the G on at some point.  When the network is ready. Now imagine video calling over a 4G network.  On the &#8220;all new&#8221; iPhone 4G.</p>
<p>I think that the antenna tech is also exceptionally cool and smart.  They&#8217;ve radically changed the size of the antenna</p>
<p><strong> Again, just your speculation, but are you also suggesting here that  maybe this is Apple stealing the thunder a little bit from motion  controllers <a title="You can believe in Microsoft's Project Natal --  Tuesday, Jun 2, 2009" href="http://news.cnet.com/8301-10797_3-10255403-235.html">Microsoft&#8217;s  Project Natal</a>, Sony&#8217;s <a title="Sony unveils Move, its PS3 motion  controller -- Wednesday, Mar 10, 2010" href="http://news.cnet.com/8301-13772_3-10467340-52.html">Move</a>,  etc.? </strong><br />
Young: No, I think that&#8217;s a ways off. But as a fan of Apple TV, I can&#8217;t  wait for them to do something that lets my company&#8217;s apps run on the TV  and gives me a control interface that&#8217;s not just movement based, but is  also touch based.</p>
<p><strong> Clearly, bandwidth is going to be a bigger and bigger issue. What&#8217;s your  thought on AT&amp;T&#8217;s decision to stop offering unlimited data usage  with new contracts? And how do you see that playing out for Ngmoco and  your competitors? </strong><br />
Young: Ultimately, access becomes a commodity and should be able to fall  to free with the subsidy coming from what people do on the network. In  the short term, I don&#8217;t think it really hurts the business, but it  creates an opportunity for AT&amp;T&#8217;s competitors to differentiate  themselves. I don&#8217;t think it has a big impact in the short term. For us,  75 percent of our users play while connected to Wi-Fi.</p>
<p><strong> Do you think that number will change much in the next year or so? </strong><br />
Young: I would expect Wi-Fi usage to grow as a percentage as more Wi-Fi  hotspots and civic hotspots appear. There will always be a 3G component  for sure.</p>
<p><strong> What have you seen in terms of iPad adoption? </strong><br />
Young: It&#8217;s growing fast. And the customers who play our games on iPad  play for fewer, but longer sessions per day and tend to spend more.</p>
<p><strong> Why do you think? </strong><br />
Young: I think that they spend more time, because people are using their  iPad at home and the paradigm for interaction is much more like a  computer than a phone. As for spending more, it&#8217;s hard to tell how much  of that is early adopter behavior vs. sustainable consumer change.</p>
<p><strong> I really think the iPad opens up so many more dimensions to gaming that  it&#8217;s a totally different platform. What&#8217;s your thought on that? </strong><br />
Young: I think it&#8217;s a different platform, but because of the user  behavior and the screen predominantly. Humans react to what they see,  what they hear and what they touch. The iPad takes two of those things  and radically changes it over the iPhone and <a href="http://www.cnet.com/ipod/">iPod Touch</a>:  a bigger screen and more of it to interact with. It&#8217;s almost like  &#8220;Minority Report.&#8221; And with multitasking in iOS4 for iPad, it&#8217;ll be even  more like that.</p>
<p><strong> Again, I see a much more exponential change than the linear, incremental  change than you might expect because of pure percentage growth in  screen real estate with the iPad. Because it&#8217;s so much bigger, it opens  up whole new realms of behavior and design opportunity. Do you agree  with that? </strong><br />
Young: I do. With the iPhone 4, I think that the gyroscope is going to  really open up <a title="Augmented reality edges closer to mainstream --  Thursday, Jun 3, 2010" href="http://news.cnet.com/8301-10797_3-20006750-235.html">augmented  reality</a> gaming. Overlaying the real world with game data that is  accurately rendered because the position and orientation of the phone is  accurately understood will finally usher in that age of AR. For the  iPad, I think it&#8217;s going to be much more about touch.</p>
<p>That and time spent are the fundamental differentiators. So building  games that can support longer play cycles that are more rewarding when  tactile interaction is involved will be the imperative there.</p>
<p><strong> Any examples you can give of ways that that will manifest in games? </strong><br />
Young: No specific examples that wouldn&#8217;t hint too strongly at some  things we&#8217;re working on.</p>
<p><strong> Talk a little bit about multitasking in iOS. How much of a game-changer  is that for Ngmoco and for the platform itself. </strong><br />
Young: I think that multitasking done right is the last functional  requirement of making interacting with the apps on the phone a flawless  experience. Switching contexts on the device is important and the  current loop is sub-optimal; 1) Find App; 2) Launch App; 3) Engage in  App; 4) Hit Home button; 5) Find next App; 6) Launch next app; 7)  Engage; <img src='http://www.rkcreativesolutions.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Hit Home button. Go to 1. I think for the types of games we  make, it&#8217;s going to work well. It&#8217;ll allow users to drop in and out of  play experiences and likely increase engagement, which is really a proxy  for monetization: Engaged users tend to spend more time and spending  more time=spending more money.</p>
<p><strong> What&#8217;s your thought on Apple re-branding the iPhone OS as iOS? </strong><br />
Young: That makes sense. It&#8217;s an OS that&#8217;s across multiple devices and  would seem like a good set up for future devices running iOS. A TV or TV  box running iPhone OS doesn&#8217;t make as much sense as one running iOS.</p>
<p><strong> I always end my 45 minutes on IM interviews with this: Instant message  is a great medium for being thoughtful and articulate and also for  getting a great transcript. But it&#8217;s also good for multi-tasking. So,  tell me: What else have you been doing while we&#8217;ve been doing this  interview? </strong><br />
Young: Let&#8217;s see. I signed some documents for our legal team. I spoke  with my co-founder Alan Yu about two developers that he&#8217;s talking with. I  spoke to my co-founder Bob Stevenson and our executive producer Chris  Plummer about two of our upcoming games. I did email. I looked at stats  from the server infrastructure and I talked about an offer we&#8217;re making  to a new employee in our New York office. So, yes, it&#8217;s good for  multitasking.</p>
<p><strong> Well, I really enjoyed the discussion. Thanks for sharing your thoughts  on this. I appreciate your perspective.</strong></p>
</div>
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		<title>Al&#8217;s Backwoods Berrie Co.</title>
		<link>http://www.rkcreativesolutions.com/2010/06/als-backwoods-berrie-co/</link>
		<comments>http://www.rkcreativesolutions.com/2010/06/als-backwoods-berrie-co/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 17:25:21 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[E-Commerce]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=90</guid>
		<description><![CDATA[This was a small site done for my Uncle who makes homemade jams. It has a simple e-commerce system built in, and traffic is increasing alot on a weekly basis!]]></description>
			<content:encoded><![CDATA[<p>This was a small site done for my Uncle who makes homemade jams. It has a simple e-commerce system built in, and traffic is increasing alot on a weekly basis!</p>
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		<title>Jack Towers.net</title>
		<link>http://www.rkcreativesolutions.com/2010/03/jack-towers-net/</link>
		<comments>http://www.rkcreativesolutions.com/2010/03/jack-towers-net/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:33:59 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[CSS]]></category>
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		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=83</guid>
		<description><![CDATA[This is a site I did voluntarily for my little buddy Jack. He does a little modeling, and needed a place for everyone to check him out!]]></description>
			<content:encoded><![CDATA[<p>This is a site I did voluntarily for my little buddy Jack. He does a little modeling, and needed a place for everyone to check him out!</p>
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		<title>Bug plagues PlayStation 3, Sony warns of data loss</title>
		<link>http://www.rkcreativesolutions.com/2010/03/bug-plagues-playstation-3-sony-warns-of-data-loss/</link>
		<comments>http://www.rkcreativesolutions.com/2010/03/bug-plagues-playstation-3-sony-warns-of-data-loss/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:37:53 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=79</guid>
		<description><![CDATA[NEW YORK – Sony Corp. said a glitch has knocked PlayStation 3 users off the game console&#8217;s online network, and the company warned that data loss could occur if gamers continued using the machines. Sony said in a blog post Monday that the problem was likely caused by a bug in the clock functionality incorporated [...]]]></description>
			<content:encoded><![CDATA[<p>NEW YORK – Sony Corp. said a glitch has knocked PlayStation 3 users off the game console&#8217;s online network, and the company warned that data loss could occur if gamers continued using the machines.</p>
<p>Sony said in a blog post Monday that the problem was likely caused by a bug in the clock functionality incorporated in the system, reminiscent of the Y2K bug a decade ago. The problem is affecting older PlayStation 3 models, but not the newest slim version that went on sale in September.</p>
<p>The company urged customers not to use the older PlayStation 3 systems until the problem is resolved, warning that doing so could cause errors and make it impossible to record gaming achievements and restore some data.</p>
<p>Sony would not say how many users were affected by the problem, which comes just as PlayStation 3 sales are picking up. According to the NPD Group, 276,900 units of the system sold in January in the United States, up from 203,200 a year earlier. In December 2009, meanwhile, nearly 1.4 million PlayStation 3 consoles were sold in the U.S.</p>
<p>Errors that PS3 users started seeing Sunday include the date of the systems being reset to Jan. 1, 2000.</p>
<p>The problem was reminiscent of the Y2K bug, in which programming shortcuts caused some computers to malfunction in the new millennium because they interpreted &#8220;00&#8243; as the year 1900. Although a mass computer meltdown didn&#8217;t result, as some people had feared, hiccups were reported around the world.</p>
<p>Other problems resulting from the Sony glitch can include an error message saying the user has been logged out of the online game network. Users&#8217; game trophies — their accomplishments — can also disappear.</p>
<p>Sony is not the first to deal with a Y2K-like bug years after 2000. At the end of 2008, thousands of Microsoft Corp.&#8217;s Zune media players unexpectedly crashed, prompting references to &#8220;Y2K for Zunes.&#8221; Microsoft said at the time that the failures, which affected only the 30-gigabyte Zune models, were caused by a problem with their internal clock.</p>
<p>Sony said Monday that it hopes to resolve the problem within 24 hours.</p>
<p>_____</p>
<p>On the Net: <a href="http://us.rd.yahoo.com/dailynews/ap/ap_on_hi_te/storytext/us_tec_playstation_problem/35309761/SIG=110674f7v/*http://blog.us.playstation.com">http://blog.us.playstation.com</a></p>
<p><cite>By BARBARA ORTUTAY, AP Technology Writer        Barbara Ortutay, Ap Technology Writer</cite></p>
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		<title>Google Warned by EU Over Street View Map Photos</title>
		<link>http://www.rkcreativesolutions.com/2010/02/google-warned-by-eu-over-street-view-map-photos/</link>
		<comments>http://www.rkcreativesolutions.com/2010/02/google-warned-by-eu-over-street-view-map-photos/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 18:00:01 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[EU]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=76</guid>
		<description><![CDATA[By AOIFE WHITE, AP Business Writer Aoife White, Ap Business Writer – Fri Feb 26, 5:52 am ET BRUSSELS – European Union data privacy regulators are telling Google Inc. to warn people before it sends cameras out into cities to take pictures for its Street View maps, adding to the company&#8217;s legal worries in Europe. Google should shorten the [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 223px"><img title="Google" src="http://d.yimg.com/a/p/ap/20100224/capt.a7fc2c6efb884a8abd04b17793074fdf.italy_google_trial_ny112.jpg?x=213&amp;y=141&amp;xc=1&amp;yc=1&amp;wc=410&amp;hc=271&amp;q=85&amp;sig=jh.A9QTz7UppJXGvMaw5NA--" alt="" width="213" height="141" /><p class="wp-caption-text"> AP – File - In an Oct. 14, 2009 file photo a sign designates the Google headquarters in Mountain View, Calif. … </p></div>
<div><cite> By AOIFE WHITE, AP Business Writer        Aoife White, Ap Business Writer </cite> –     <abbr title="2010-02-26T02:52:41-0800">Fri Feb 26, 5:52 am ET</abbr></div>
<p><!-- end .byline --></p>
<div>
<p>BRUSSELS – European Union data privacy regulators are telling Google Inc. to warn people before it sends cameras out into cities to take pictures for its Street View maps, adding to the company&#8217;s legal worries in Europe.</p>
<p>Google should shorten the time it keeps the original photos from one year to six months, regulators also said in a letter to the company obtained by The Associated Press on Thursday.</p>
<p>In a statement, Google said its need to retain Street View images for one year is &#8220;legitimate and justified.&#8221;</p>
<p>The company, based in Mountain View, Calif., said it also already posts notifications on its Web site about where its Street View cameras are clicking. The alert system on Thursday indicated Google&#8217;s picture-taking vehicles have been cruising the streets of Nantes, France and possibly other nearby cities.</p>
<p>Street View launched in the U.S. in 2007 and now adds photos of real-life street scenes to Google&#8217;s maps of around 100 cities worldwide. To soothe privacy concerns, it uses special software to blur pictures of faces and car license plates.</p>
<p>Google has been slow to roll out the service in Europe after governments raised concerns that taking pictures of people in public places could break some EU rules on personal privacy.</p>
<p>Greece told the company last year to halt plans to snap the nation&#8217;s streets until more privacy safeguards are provided and in April, residents of one English village formed a human chain to stop a camera van.</p>
<p>Google has also bowed to German demands to erase the raw footage of faces, house numbers, license plates and individuals who have told authorities they do not want their information used in the service.</p>
<p>EU Justice Commissioner Viviane Reding said that Europe had &#8220;high standards for data protection&#8221; and that she expected that &#8220;all companies play according to the rules of the game.&#8221;</p>
<p>The head of EU data protection agencies, Alex Turk, told Google&#8217;s data privacy chief Peter Fleischer in a letter dated Feb. 11 that the company should always give advance notice on its Web site and in the local or national press before it takes pictures.</p>
<p>It should take care to avoid taking pictures &#8220;of a sensitive nature and those containing intimate details not normally observable by a passer-by,&#8221; Turk said.</p>
<p>He also said that the company should revise its &#8220;disproportionate&#8221; policy of keeping the original unblurred images for up to a year, saying improvements in Google&#8217;s blurring technology and better public awareness would lead to fewer complaints — and a shorter delay for people to react to the photos they see on the site.</p>
<p>Complaints about the images put online would usually be checked against the original photos.</p>
<p>The data privacy warning comes a day after an Italian court convicted three Google executives — including Fleischer — of privacy violations because they did not act quickly enough to remove an online video that showed sadistic teen bullies mocking and hitting an autistic boy.</p>
<p>Google said it would appeal the case, claiming it attacked freedom of speech on the Internet.</p>
<p>Also Wednesday, EU antitrust authorities said that Google&#8217;s rivals have complained that it demotes their sites in the rankings it uses on its search engine, the world&#8217;s most popular. The EU said it was not opening an antitrust case — and Google said it had done nothing wrong.</p>
<p>__</p>
<p>AP Technology Writer Michael Liedtke contributed to this report from San Francisco.</p>
</div>
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		<title>Biagio Ristorante</title>
		<link>http://www.rkcreativesolutions.com/2010/02/biagio-ristorante/</link>
		<comments>http://www.rkcreativesolutions.com/2010/02/biagio-ristorante/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 04:17:24 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=65</guid>
		<description><![CDATA[Biagio Ristorante is an Italian Restaurant located in Waltham, MA. The client was looking to re-do their old website. I completely renovated the site, changing it to WordPress platform. It includes a nice menu system for upgrading seasonally. Reservation system still under construction. Has some flash.]]></description>
			<content:encoded><![CDATA[<p>Biagio Ristorante is an Italian Restaurant located in Waltham, MA. The client was looking to re-do their old website. I completely renovated the site, changing it to WordPress platform. It includes a nice menu system for upgrading seasonally. Reservation system still under construction. Has some flash.</p>
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		<title>Vitalsine Records</title>
		<link>http://www.rkcreativesolutions.com/2010/02/vitalsine-records/</link>
		<comments>http://www.rkcreativesolutions.com/2010/02/vitalsine-records/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 04:09:16 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=62</guid>
		<description><![CDATA[This is the website for Vitalsine Records. Site is built on WordPress. Includes podcasting, news slider, custom music player, forum, flash banners, and more! Constantly updated, members section coming soon.]]></description>
			<content:encoded><![CDATA[<p>This is the website for Vitalsine Records. Site is built on WordPress. Includes podcasting, news slider, custom music player, forum, flash banners, and more! Constantly updated, members section coming soon. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Myspace: Vitalsine Records</title>
		<link>http://www.rkcreativesolutions.com/2010/02/myspace-vitalsine-records/</link>
		<comments>http://www.rkcreativesolutions.com/2010/02/myspace-vitalsine-records/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 04:06:51 +0000</pubDate>
		<dc:creator>RK</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.rkcreativesolutions.com/?p=59</guid>
		<description><![CDATA[This is the Myspace for Vitalsine Records. Based in Boston, MA, owned by myself. Project consisted of graphics and custom css layout.]]></description>
			<content:encoded><![CDATA[<p>This is the Myspace for Vitalsine Records. Based in Boston, MA, owned by myself. Project consisted of graphics and custom css layout.</p>
]]></content:encoded>
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